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	<title>Comments on: Minesweeper!</title>
	<atom:link href="http://henrikfalck.com/blog/2007/08/minesweeper.html/feed" rel="self" type="application/rss+xml" />
	<link>http://henrikfalck.com/blog/2007/08/minesweeper.html</link>
	<description>reinventing web 3.0</description>
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		<title>By: Karl Henrik Falck</title>
		<link>http://henrikfalck.com/blog/2007/08/minesweeper.html#comment-581</link>
		<dc:creator>Karl Henrik Falck</dc:creator>
		<pubDate>Thu, 13 Nov 2008 05:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://henrikfalck.com/blog2/2007/08/minesweeper.html#comment-581</guid>
		<description>shanafromcana, wow I didn&#039;t realize some people are that good. I should add a harder level... I&#039;ll investigate that bug where you didn&#039;t get to enter your name.</description>
		<content:encoded><![CDATA[<p>shanafromcana, wow I didn&#39;t realize some people are that good. I should add a harder level&#8230; I&#39;ll investigate that bug where you didn&#39;t get to enter your name.</p>
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		<title>By: shanafromcana</title>
		<link>http://henrikfalck.com/blog/2007/08/minesweeper.html#comment-577</link>
		<dc:creator>shanafromcana</dc:creator>
		<pubDate>Sun, 05 Oct 2008 01:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://henrikfalck.com/blog2/2007/08/minesweeper.html#comment-577</guid>
		<description>Hey, so i just beat your minesweeper game on expert with a time of 3:16 and it said i made the new high score but it wouldnt even let me put my name down..ps it was really easy too</description>
		<content:encoded><![CDATA[<p>Hey, so i just beat your minesweeper game on expert with a time of 3:16 and it said i made the new high score but it wouldnt even let me put my name down..ps it was really easy too</p>
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		<title>By: Karl Henrik Falck</title>
		<link>http://henrikfalck.com/blog/2007/08/minesweeper.html#comment-552</link>
		<dc:creator>Karl Henrik Falck</dc:creator>
		<pubDate>Mon, 01 Oct 2007 12:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://henrikfalck.com/blog2/2007/08/minesweeper.html#comment-552</guid>
		<description>Mark, thanks a lot for your comments! I&#039;m glad you enjoy the game. And man you&#039;re fast! I need to practice...&lt;br /&gt;&lt;br /&gt;Based on your comments I&#039;ve made the following fixes over the weekend; they&#039;re live now:&lt;br /&gt;&lt;br /&gt;* If the end time of the client (which will always be very accurate on an unhacked client) is higher than that of the server, then the client&#039;s time is used. This will fix the first problem you mention with high-lag situations.&lt;br /&gt;&lt;br /&gt;* The &quot;0:00&quot; issue I had actually fixed before but hadn&#039;t uploaded the fix to the server yet. It was simply a display issue [similar to Excel 2007 ;)], the time was 1:00 and it&#039;s correctly recorded in the database and is now displayed correctly.&lt;br /&gt;&lt;br /&gt;* Lag between client and server is measured now, but currently the data isn&#039;t used. I&#039;ll see how accurate it seems and try to figure out if I can use that data to improve timing in high-lag situations.&lt;br /&gt;&lt;br /&gt;* Tried to easen some over-sensitive paranoia checks for cheating and hack attempts that causes temporary bans. Probably your debugging, while very helpful, triggered one of these because the behavior might have been a bit abnormal. :)&lt;br /&gt;&lt;br /&gt;Cheers,&lt;br /&gt;hefa</description>
		<content:encoded><![CDATA[<p>Mark, thanks a lot for your comments! I&#39;m glad you enjoy the game. And man you&#39;re fast! I need to practice&#8230;</p>
<p>Based on your comments I&#39;ve made the following fixes over the weekend; they&#39;re live now:</p>
<p>* If the end time of the client (which will always be very accurate on an unhacked client) is higher than that of the server, then the client&#39;s time is used. This will fix the first problem you mention with high-lag situations.</p>
<p>* The &quot;0:00&quot; issue I had actually fixed before but hadn&#39;t uploaded the fix to the server yet. It was simply a display issue [similar to Excel 2007 <img src='http://henrikfalck.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> ], the time was 1:00 and it&#39;s correctly recorded in the database and is now displayed correctly.</p>
<p>* Lag between client and server is measured now, but currently the data isn&#39;t used. I&#39;ll see how accurate it seems and try to figure out if I can use that data to improve timing in high-lag situations.</p>
<p>* Tried to easen some over-sensitive paranoia checks for cheating and hack attempts that causes temporary bans. Probably your debugging, while very helpful, triggered one of these because the behavior might have been a bit abnormal. <img src='http://henrikfalck.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Cheers,<br />hefa</p>
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		<title>By: Anonymous</title>
		<link>http://henrikfalck.com/blog/2007/08/minesweeper.html#comment-551</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sat, 29 Sep 2007 17:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://henrikfalck.com/blog2/2007/08/minesweeper.html#comment-551</guid>
		<description>Hi - &#039;MarkF&#039; here again.  I found another probable bug.  I just beat &#039;normal&#039; in about 1:00, but then the clock jumped to 0:00 before prompting me for a high score; my entering a name (oops - sorry) has caused the high score in &#039;normal&#039; to be rather ridiculous.  :(</description>
		<content:encoded><![CDATA[<p>Hi &#8211; &#39;MarkF&#39; here again.  I found another probable bug.  I just beat &#39;normal&#39; in about 1:00, but then the clock jumped to 0:00 before prompting me for a high score; my entering a name (oops &#8211; sorry) has caused the high score in &#39;normal&#39; to be rather ridiculous.  <img src='http://henrikfalck.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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		<title>By: Anonymous</title>
		<link>http://henrikfalck.com/blog/2007/08/minesweeper.html#comment-550</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sat, 29 Sep 2007 15:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://henrikfalck.com/blog2/2007/08/minesweeper.html#comment-550</guid>
		<description>Love your Minesweeper game, but I&#039;ve been banned (by cookie), and I have no idea why.   :(&lt;br /&gt;&lt;br /&gt;I am &#039;MarkF&#039;, by the way.  :)&lt;br /&gt;&lt;br /&gt;I&#039;ve also observed a bug: I finished &#039;easy&#039; during a low bandwidth spurt between your site and my home PC.  The displayed completion time was about 0:51, but it then jumped to 0:17 and offered me a high score.  I reloaded the page so as to not corrupt the high scores list.&lt;br /&gt;&lt;br /&gt;Thanks!&lt;br /&gt;&lt;br /&gt;Mark</description>
		<content:encoded><![CDATA[<p>Love your Minesweeper game, but I&#39;ve been banned (by cookie), and I have no idea why.   <img src='http://henrikfalck.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>I am &#39;MarkF&#39;, by the way.  <img src='http://henrikfalck.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I&#39;ve also observed a bug: I finished &#39;easy&#39; during a low bandwidth spurt between your site and my home PC.  The displayed completion time was about 0:51, but it then jumped to 0:17 and offered me a high score.  I reloaded the page so as to not corrupt the high scores list.</p>
<p>Thanks!</p>
<p>Mark</p>
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